Crytek – Realtime Developement

Sebastian Knüppel

Robinson: the Journey – Environment Artist,
​Crytek GmbH, Frankfurt am Main, Germany (octobre 2015- July 2016)

- Working on Hard Surface hero Props

- working with gamedesign to ensure level quality and consistency

- Sculpting, modeling and texturize Virtual Reality realtime assets using Pixologic Zbrush, Autodesk 3d studio Max, Substance painter and Adobe Photoshop Hunt – Environment Artist, ​Crytek GmbH, Frankfurt am Main, Germany ​(February 2015- octobre 2015)

- Creating white boxes of new themes in HUNT

- Working on Storytelling by dressing the HUNT levels

- Working closely with HUNT Art Director and Lead Artist to establish the Visual Language of the game

- Working on high quality Props creation including Content for HUNT E3 Trailer and Robinson E3 playable demo

Laser Fence – VR Ready – Lowpoly Model

Laser Fence – VR Ready – Lowpoly Model

Gardening Tool – VR Ready – Lowpoly Model

Gardening Tool – VR Ready – Lowpoly Model

Food Container – VR Ready – Lowpoly Model

Food Container – VR Ready – Lowpoly Model

Teddy Bear – VR Ready – Lowpoly Model

Teddy Bear – VR Ready – Lowpoly Model