Antonia, Compositing Phases

Franklin Ponceoyola

Fictive Portrait made using 3D pipeline:
- micropolygonal modeling, retopology, UVW, sculpting relief and exporting as normal and displacement maps.
- Rigging to close mouth and open eyes.
- Texturing using layers for specific render engine shaders: diffuse, roughness, subsurface scattering, transmission.
- Rendering and compositing using AOVs for diffuse, specular and SSS, direct and indirect lighting and Z-Depth passes.

Antonia, Photorealistic 3D Character

Antonia, Photorealistic 3D Character

cam 01 02 topology

cam 01 02 topology

cam 01 03 model

cam 01 03 model

cam 01 04 normals&Displacement

cam 01 04 normals&Displacement

cam 01 05 tones

cam 01 05 tones

cam 01 06 speculars

cam 01 06 speculars

cam 01 07 sss

cam 01 07 sss

cam 01 08 postproduction

cam 01 08 postproduction

cam 01 09 finalImage

cam 01 09 finalImage